Paul Ambrosiussen - Employee of the Month

Tech Artist by nature, Paul Ambrosiussen has a wealth of experience building tools for Houdini and Unreal, as well as a deep desire to support creatives achieve efficient and effective art-pipelines. Knowledge gained from being the Lead at SideFX for the SideFXLabs initiative has given Paul deep insights into studio workflows as well as how to build tools used by over 25,000 creatives in the industry. In addition to building tools and architecting workflows, special projects with customers such as Epic Games and Quixel are no new thing to Paul. Want to learn more about Tech Art? Find Paul at conferences, training sessions and consultations around the world.

Services

The most important thing when working on a project is understanding the deliverable, as well as getting there in a stress-free and timely manner. With my experience working together with Indie Game Developers all the way to AAA Game Studios, I am able to ask you the right amount of critical questions to understand your needs.

The work I generally take on includes: Custom tool development, hands-on production, education and consulting. Are you looking for something else? Feel free to reach out through the contact form.