The Scatter Mesh Tool has been built for artists that want to quickly scatter one or more objects on another object or surface. Select a few objects, and click "Add Selected", this will let the tool know which objects should be used for the scattering process. Configure additional settings like how many objects should be scattered, their transform offsets from vertices, their rotation, alignment to surface and scale.
Q: Do I need to keep my selection in order to unscatter a mesh?
A: No, the tool will figure out for you, what objects have been scattered on the mesh or surface you want to unscatter.
Q: Can I also make the tool scatter on surfaces instead of just meshes?
A: Currently you can't, but thats a feature currently in development!
The "In Dev" tab shows the user what features are currently being developed, and a small roadmap of what features are to be expected in the near future.
Q: Can I request features?
A: Yes! Please send your requests to firstname.lastname@example.org
Q: How long does developing a feature take?
A: That solely depends on the complexity of the requested feature / tool. For a tool like the Channel Packer, it takes about a day.
PaulsProductionHelpers is a collection of tools combined in a toolbox, that automatically checks if the user is using the newest tool available. This prevents many issues like developers filing bugreports for older versions of the tool. It also ensures developers get the newest tools available to decrease their time spent on problemsolving and time consuming work, and instead get more time to be creative. The tool has two buttons at the bottom that the user can press should there be a problem, or for any questions. The "@" button opens up a contact form to email the developer, and the "?" button opens the wiki with the FAQ. To visit the FAQ and Wiki, please go here.
Just copy the script below and run it in Maya (Also save it on your tool-shelf for easy access).
Or Click HERE to download the toolbox.